The Challenge
Professional VR users face several key challenges:
Limited precision with traditional VR controllers
Frequent switching between VR and desktop interfaces
Lack of efficient tools for detailed manipulation
Need for seamless 2D/3D transitions
Innovation
Developed a novel mouse-based interaction system for VR that enables:
Precise object selection through ray-casting
Seamless transitions between 2D and 3D interactions
Intuitive depth control and rotation mechanisms
Velocity-based scaling for multi-scale manipulation
Technical Solution
The system introduces several key innovations:
Smart ray-casting technique that maps mouse movements to 3D space
Automatic ray length adjustment based on scene collision
Smooth transitions between 2D cursor and 3D ray modes
Integration of scaled interaction techniques for enhanced precision
Intelligent head movement compensation
Validation Through Research
Conducted two comprehensive user studies to validate the design:
Study 1: Core Interaction Performance
Participants: 16 users
Key Findings:
Superior accuracy in selection tasks compared to VR controllers
Higher throughput in precision-demanding scenarios
Better fine-grained control in object manipulation
High system usability scores (SUS > 80)
Study 2: Scaled Interaction Techniques
Compared enhanced mouse system with Scaled HOMER technique
Results demonstrated:
30% faster task completion in rotation tasks
Superior accuracy in complex manipulation tasks
Maintained high precision while enabling rapid adjustments
Significantly higher user satisfaction ratings
Impact & Applications
The system proves particularly valuable for:
Professional CAD and design applications
Digital twin environments
Precision training systems
Data visualization and analysis
Any scenario requiring frequent 2D/3D transitions
Key Achievements
Developed an innovative VR interaction solution
Demonstrated superior performance in precision tasks
Created a more efficient workflow for professional VR applications
Achieved significant user acceptance and satisfaction
Advanced the field of VR interaction design
User Feedback
"The mouse-based system provided much better precision than I thought possible in VR." - Professional VR Developer
"Using the mouse for accurate operations felt more controlled and precise." - Study Participant